Revolt Wiki
Welcome to Revolt's documentation. Everything you need to contribute to Revolt, build apps or bots, or to learn more about the project can be found here.
Learn more about:
You may also be interested in the:
Contribution Guide
This is the contribution guide for developers wanting to help out with Revolt.
Repository Lifecycle
Making Commits
- Sign-off your commits (Git flag), read here about DCO obligations.
- Sign commits where possible, learn more about that here.
- Commit using Conventional Commit style.
- Use
prettier
in relevant repositories using Typescript, usecargo fmt
in those using Rust. Note: PRs should only format files that have been changed to avoid conflicts. - Try to keep each PR bound to a single feature or change, multiple bug fixes may be fine in some cases. This is to avoid your PR getting stuck due to parts of it having conflicts or other issues.
Merging Pull Requests
To keep commit history nice and tidy, always use Conventional Commit style for any merge commit messages. And where possible:
Squash and Merge
for bug fixes / small features, especially if the fix has multiple iterations, example, or if the commits don't follow conventional commit style.
Beyond this point you should usually check with a maintainer on how to merge, and should only proceed with the following if the commits follow Conventional Commit style:
- Prefer to
Rebase and Merge
where possible. - Create a merge request with commit message similar to
merge: remote-tracking branch abc into xyz (#1)
.
What can I help with?
The main project board can serve as a helpful starting point:
- If you are new to the code base or are looking for issues we really need help with, look at "What can I help with?"
- Issue Board "Free Issues": issues that anyone can pick up and are generally free to work on
- Issue Board "Todo": these are issues that are probably fine to pick up, but please ask first since a lot of these tend to be complicated and potentially already planned
- Working on new issues and fixes: ideally you should run new features by us, most fixes are probably going to be alright though, we wouldn't want to reject any PRs that we don't deem suitable after work has already been done. If it's a fix, make sure to make an issue for it first, if it's a new feature, it may be better suited in Feature Suggestions
Any issues marked with "Future Work" or with a milestone greater than the current milestone are out of bounds and should not be worked on since it's likely that the team already has a plan in place, any work you may do may conflict with prior ideas, and your work may potentially be rejected if it does fit the criteria exactly. In general, these issues are just postponed to reduce long term technical debt, i.e. allow current issues to be handled.
Project Guidance
Please read the additional relevant guidance on:
- Developing for Backend (contrib guide TBA)
- Developing for Frontend (contrib guide TBA)
- Contributing to Android
Other ways to help
You can contribute to Revolt in a variety of ways:
1. Feedback
The easiest, but most important, way to contribute to Revolt is to voice your opinion and give us feedback. We want to hear what you think and appreciate and await your feature suggestions, bug reports and general opinions on everything Revolt has to offer.
Within the Revolt app, you can navigate to the feedback tab, or you can open an issue on the relevant GitHub repo.
2. Translate
Revolt is used by users all around the world; as such, it's more accessible if the user interface is available in a variety of languages. You can contribute translations through Weblate.
3. Donate
Revolt is not backed by a big company, is not currently monetised (for example, via a subscription service) and does not serve you advertisements; as such, Revolt currently relies entirely on donations. You can learn more about donating here - if you want to make a larger donation, please consult me first.
Frequently Asked Questions
This page includes several frequently asked questions and explanations.
All of these answers are written from the perspective of the project owner.
Last Update: 10th May 2024
Why another project?
Why another project?
I think this is best explained with a bit of history:
- Revolt started as a passion project
- It grew way beyond any of our expectations
- We might as well keep going since there is an interest in this space
Beyond that:
- Revolt has been a great learning experience, including development, management, and running the infrastructure for a large project. Revolt has also taught me a lot about different concepts and programming languages, and really, that's how developers learn. We make cool projects to try to better how we work, it doesn't matter if someone has done it before as long as you can attempt to do the same. Reinventing the wheel is part of the process.
- At the time, there was also a relative void of competition in this specific genre of chat platforms. There were Guilded, Discord, and Matrix but these are all either closed-source or cater to a different audience.
PS. I've had a few people say, 'why not just contribute to X?', the answer is quite simple, I just didn't know about any of these projects (i.e. Matrix).
How are we funded?
How are we funded?
Revolt is entirely funded through donations, we have amassed a significant amount of money from donations alone. (financial transparency reports coming soon :tm:)
The month-to-month income of Revolt covers our operational costs and leaves enough spare to cover yearly expenses and the occassional one-time expense, such as for additional hardware.
We have monetisation plans lined up for the future, however it is not our intention to paywall existing features, instead where possible we intend to pass down costs such as for file storage or voice bandwidth.
'X' feature when?
'X' feature when?
Please take a look at our roadmap on GitHub.
If you find something is not listed, it could be being worked on somewhere or have been requested as a feature.
Does Revolt have federation?
Does Revolt have federation?
As of right now, Revolt does not feature any federation and it is not in our feature roadmap.
However, this does not necessarily mean federation is off the table, possible avenues are:
- Implement our own federation protocol
- Implement a promising up and coming federation protocol, polyproto
- Implement the Matrix protocol (unlikely, obtuse and unstable)
- Implement the XMPP protocol (battle-tested and stable)
Any federation that is implemented MUST exercise caution in:
- Preventing spam and abuse: moderators should be able to block malicious actors
- Protecting user data: users should be able to redact all of their information and messages
What can I do with Revolt and how do I self-host?
What can I do with Revolt and how do I self-host?
In general:
- The Revolt branding is used to represent the platform, revolt.chat.
- You may use the branding as-is to promote the platform and your community on the platform.
- You should not use the branding in order to appear as if you are associated with the Revolt team.
- Please make explicit distinctions between Revolt (the platform, "revolt.chat") and the Revolt software.
- The Revolt software is unbranded and only associated by name.
If you have any concerns or questions, please liase with us at hello@revolt.chat.
As a third-party platform:
-
You must provide correct attribution in line with our software licenses:
If you are using official images (GitHub Packages / Docker Hub), attribution is included. If you are modifying the software and using it in production, you must publish the changes to the source publicly in line with AGPLv3. (In addition to providing attribution back to the original project.)
-
You are solely responsible for whatever happens on your third party instance, we provide no warranty or liability for what happens on 3rd party instances.
-
You must not appear to associate with Revolt / revolt.chat unless if granted explicit written permission. In regards to custom clients, provide a warning of any potential risks or clear it with us.
-
You may not use any of the Revolt branding or brand assets to advertise or promote your third party instance.
You can self-host Revolt by:
- Using Docker Compose and our recommended guide.
- Building individual components yourself from the source code.
Can you verify my server/bot?
Can you verify my server/bot?
Currently, you can only apply to verify servers given that you have a valid reason to believe verification is necessary for your community. Verification is intended to provide protection for server owners from copy cats and to provide authenticity to users as such we are not just giving it out to anyone because that would defeat the purpose.
However if you would like to get a server verified, you should satisfy one of the following criteria:
-
Official community for a well-established open source project
-
Official community for any other well-established product, service, or person
-
Large and active distinct pre-existing community
Distinct means the community is unique and well-known (& has an active presence) off platform. This means we are not currently verifying generic servers that centre around a topic unless if it meets one of the first two criteria. Though in special circumstances, well known on platform communities may also be considered.
Server verification also comes with a vanity invite, so please have one ready if you want to apply. To apply, drop an email at contact@revolt.chat.
We also periodically prune verification from servers that have fallen into disrepair and / or otherwise are no longer active.
For questions about the Revolt platform, you may want to go to our knowledge base:
- What badges can I get?
- How old do I have to be to use Revolt?
- Are there any restrictions on servers being on Discover?
- (... and more)
Endpoints
You can connect to the API on the following URLs:
URL | Release | Description |
---|---|---|
https://api.revolt.chat | Production | Primary API endpoint |
https://app.revolt.chat/api | Production | API endpoint for old client |
https://revolt.chat/api | Staging | API endpoint for new client |
You can connect to the events server on the following URLs:
URL | Release | Description |
---|---|---|
wss://ws.revolt.chat | Production | Primary events endpoint |
wss://app.revolt.chat/events | Production | Events endpoint for old client |
wss://revolt.chat/events | Staging | Events endpoint for new client |
Authentication
To authenticate with the API, you must first acquire a bot token or user token:
- Bot: create one from user settings in the client
- User: copy one from client or authenticate manually through API
Then you may provide these through either:
Type | Header |
---|---|
Bot | X-Bot-Token |
User | X-Session-Token |
When dealing with an authenticated route.
Rate Limits
Revolt uses a fixed-window ratelimiting algorithm:
- You are given a set amount of calls per each named bucket.
- Any calls past this limit will result in 429 errors.
- Buckets are replenished after 10 seconds from initial request.
Buckets
There are distinct buckets that you may be calling against, none of these affect each other and can be used up independently of one another.
Method | Path | Limit |
---|---|---|
/users | 20 | |
PATCH | /users/:id | 2 |
/users/:id/default_avatar | 255 | |
/bots | 10 | |
/channels | 15 | |
POST | /channels/:id/messages | 10 |
/servers | 5 | |
/auth | 3 | |
DELETE | /auth | 255 |
/safety | 15 | |
/safety/report | 3 | |
/swagger | 100 | |
/* | 20 |
Headers
There are multiple headers you can use to figure out when you can and cannot send requests, and to determine when you can next send a request.
Header | Type | Description |
---|---|---|
X-RateLimit-Limit | number | Maximum number of calls allowed for this bucket. |
X-RateLimit-Bucket | string | Unique identifier for this bucket. |
X-RateLimit-Remaining | number | Remaining number of calls left for this bucket. |
X-RateLimit-Reset-After | number | Milliseconds left until calls are replenished. |
Rate Limited Response
When you receive 429 Too Many Requests
, you will also receive a JSON body with the schema:
interface Response {
// Milliseconds until calls are replenished
retry_after: number;
}
Permissions
Revolt's permission system works by sequentially applying allows then denies.
Flow Chart
Below are the high-level steps taken to determine both server and channel permissions (click to view).
If you are looking to implement permissions in a library, I highly recommend reading either revolt.js
or delta
source code since all the routines are well commented and should be relatively easy to understand.
Values
The following permissions are currently allocated:
Name | Value | Bitwise | Description |
---|---|---|---|
ManageChannel | 1 | 1 << 0 | Manage the channel or channels on the server |
ManageServer | 2 | 1 << 1 | Manage the server |
ManagePermissions | 4 | 1 << 2 | Manage permissions on servers or channels |
ManageRole | 8 | 1 << 3 | Manage roles on server |
ManageCustomisation | 16 | 1 << 4 | Manage emoji on servers |
KickMembers | 64 | 1 << 6 | Kick other members below their ranking |
BanMembers | 128 | 1 << 7 | Ban other members below their ranking |
TimeoutMembers | 256 | 1 << 8 | Timeout other members below their ranking |
AssignRoles | 512 | 1 << 9 | Assign roles to members below their ranking |
ChangeNickname | 1024 | 1 << 10 | Change own nickname |
ManageNicknames | 2048 | 1 << 11 | Change or remove other's nicknames below their ranking |
ChangeAvatar | 4096 | 1 << 12 | Change own avatar |
RemoveAvatars | 8192 | 1 << 13 | Remove other's avatars below their ranking |
ViewChannel | 1048576 | 1 << 20 | View a channel |
ReadMessageHistory | 2097152 | 1 << 21 | Read a channel's past message history |
SendMessage | 4194304 | 1 << 22 | Send a message in a channel |
ManageMessages | 8388608 | 1 << 23 | Delete messages in a channel |
ManageWebhooks | 16777216 | 1 << 24 | Manage webhook entries on a channel |
InviteOthers | 33554432 | 1 << 25 | Create invites to this channel |
SendEmbeds | 67108864 | 1 << 26 | Send embedded content in this channel |
UploadFiles | 134217728 | 1 << 27 | Send attachments and media in this channel |
Masquerade | 268435456 | 1 << 28 | Masquerade messages using custom nickname and avatar |
React | 536870912 | 1 << 29 | React to messages with emojis |
Connect | 1073741824 | 1 << 30 | Connect to a voice channel |
Speak | 2147483648 | 1 << 31 | Speak in a voice call |
Video | 4294967296 | 1 << 32 | Share video in a voice call |
MuteMembers | 8589934592 | 1 << 33 | Mute other members with lower ranking in a voice call |
DeafenMembers | 17179869184 | 1 << 34 | Deafen other members with lower ranking in a voice call |
MoveMembers | 34359738368 | 1 << 35 | Move members between voice channels |
Uploading Files
File uploads work by first sending a file to the server and then using the ID provided.
You can find out what kinds of files you can upload by visiting autumn.revolt.chat. This may depend on your instance, so you should determine the endpoint from the root API response.
To upload a file, pick the desired tag then send a POST to {endpoint}/{tag}
along with a multipart/form-data
body with one field file
that contains the file you wish to upload.
You will receive the following JSON response:
{
"id": "0"
}
You can use the ID wherever a file is required in the API.
Code sample in JavaScript using Fetch API:
const body = new FormData();
body.append("file", file);
const data = await fetch(`${endpoint}/${tag}`, {
method: "POST",
body,
}).then((res) => res.json());
// use data.id
Serving images
For caching purposes, use the following URL templates for file previews:
Tag | URL |
---|---|
icons | {endpoint}/icons/{id}?max_side=256 |
banners | - |
emojis | - |
backgrounds | {endpoint}/backgrounds/{id}?width=1000 |
avatars | {endpoint}/icons/{id}?max_side=256 |
attachments | {endpoint}/attachments/{id}?max_side=512 |
Parameters may be forced in the future. Missing URLs to be added.
Changelog
You can find the API changelog on the releases page on GitHub!
Legacy Changelog
Gap in data
This is missing stuff between the one above and the one below.
20230120-1: New Account Events
This update adds two new events:
UserPlatformWipe { user_id: String; flags: Int; }
Auth { event_type: 'DeleteSession' | 'DeleteAllSessions'; [..] }
(see Auth)
It also adds a new user flag of value 8
which represents a user who has been flagged and removed as spam.
It also adds one REST routes:
GET /users/<user_id>/flags
: Fetch user flags
If your account is disabled, login will no longer throw an error, instead it will return Disabled { user_id: String }
with status code 200.
You must now also specify a list of reactions when enabling restrict reactions.
20220903-1: Changes to role colours, masquerades, members and user timeouts
Role colours now support most valid CSS gradients and colours up to 128 characters and which satisfy the following Regex:
(?i)^(?:[a-z ]+|var\(--[a-z\d-]+\)|rgba?\([\d, ]+\)|#[a-f0-9]+|(repeating-)?(linear|conic|radial)-gradient\(([a-z ]+|var\(--[a-z\d-]+\)|rgba?\([\d, ]+\)|#[a-f0-9]+|\d+deg)([ ]+(\d{1,3}%|0))?(,[ ]*([a-z ]+|var\(--[a-z\d-]+\)|rgba?\([\d, ]+\)|#[a-f0-9]+)([ ]+(\d{1,3}%|0))?)+\))$
You can now also masquerade role colours per-message, simply include the colour
property matching the properties above.
All members now include a joined_at
property which indicate when the timestamp at which they joined a certain server.
All members now also have a timeout
property which can be changed by PATCH /servers/<server_id>/members/<user_id>
, users will not be able to interact with the server until the time expires. A visual indicator will also display on the user's end as well as for others in chat:
20220901-1: Reactions Update
This update adds support for message reactions, including the following REST routes:
PUT /channels/<id>/messages/<id>/reactions/<emoji>
: Add reaction to messageDELETE /channels/<id>/messages/<id>/reactions/<emoji>
: Remove reaction from messageDELETE /channels/<id>/messages/<id>/reactions
: Remove all reaction from a message
It adds a new permission React
with value 536870912
.
It adds three new events:
MessageReact { id: String; channel_id: String; user_id: String; emoji_id: String; }
MessageUnreact { id: String; channel_id: String; user_id: String; emoji_id: String; }
MessageRemoveReaction { id: String; channel_id: String; emoji_id: String; }
20220707-1: Emoji Update
This update adds support for server emojis, including the following REST routes:
GET /custom/emoji/<id>
: Get an existing emojiPUT /custom/emoji/<id>
: Create a new emoji (uses Autumn id)DELETE /custom/emoji/<id>
: Delete an emojiGET /server/<id>/emojis
: Fetch all emoji in a server
It adds a new permission ManageCustomisation
with value 8
.
It includes a new field in the Ready
payload: emojis?: Emoji[]
.
It adds two new events:
EmojiCreate(Emoji)
EmojiDelete { id: String }
20220608-1: Friends API v2
To accomodate the new Unicode usernames, the existing add friend route is being split into two different routes:
PUT /users/{target}/friend
: Accept friend request where{target}
is an IDPOST /users/friend
: Send friend request (with body{ username: string }
)
The old route will stop accepting usernames in a week, see 20220608-2.
20220608-2: 'Send Friend' Deprecation
The PUT /users/{target}/friend
route will stop accepting usernames in place of {target}
.
Establishing a connection
To get started, you should have:
- A WebSocket URL, which is found from the API root.
- A valid session or bot token.
You may authenticate in one of two ways:
- Include credentials in the connection URL, see Query Parameters.
- Sending an Authenticate event to the server.
You should listen out for Error events to find out if your credentials are incorrect or if something goes wrong here.
After authenticating, the server will respond with Authenticated then it will send a Ready event containing useful data.
The server will now start sending relevant events as they come in.
You should Ping the server every 10 to 30 seconds to prevent your connection being dropped.
Bots receive all events, normal users do not receive UserUpdate events fanned out through servers by default, read more here.
Query Parameters
The Bonfire service supports additional query parameters:
Parameter | Description | Values | Required |
---|---|---|---|
version | Describes the protocol version in use. | 1 | No † |
format | In what format to send packets, default is JSON. | json , msgpack | No |
token | Session token for authenticating the connecting user. | No |
† version
may become compulsary in the future, please set it to 1
if you can.
You may specify these in the connection URL: wss://ws.revolt.chat?version=1&format=json
.
Events
This page documents various incoming and outgoing events.
Help Wanted: we should adopt AsyncAPI to properly document the protocol!
Client to Server
Authenticate
Authenticate with Revolt.
{
"type": "Authenticate",
"token": "{token}"
}
BeginTyping
Tell other users that you have begun typing in a channel.
Must be in the specified channel or nothing will happen.
{
"type": "BeginTyping",
"channel": "{channel_id}"
}
EndTyping
Tell other users that you have stopped typing in a channel.
Must be in the specified channel or nothing will happen.
{
"type": "EndTyping",
"channel": "{channel_id}"
}
Ping
Ping the server, you can specify a timestamp that you'll receive back.
{
"type": "Ping",
"data": 0
}
Subscribe
Subscribe to a server's UserUpdate events.
{
"type": "Subscribe",
"server_id": "{server_id}"
}
Implementation notes:
- Subscriptions automatically expire within 15 minutes.
- A client may have up to 5 active subscriptions.
- This has no effect on bot sessions.
- This event should only be sent iff app/client is in focus.
- You should aim to send this event at most every 10 minutes per server.
Server to Client
Error
An error occurred which meant you couldn't authenticate.
{
"type": "Error",
"error": "{error_id}"
}
The {error_id}
can be one of the following:
LabelMe
: uncategorised errorInternalError
: the server ran into an issueInvalidSession
: authentication details are incorrectOnboardingNotFinished
: user has not chosen a usernameAlreadyAuthenticated
: this connection is already authenticated
Authenticated
The server has authenticated your connection and you will shortly start receiving data.
{
"type": "Authenticated"
}
Logged Out
The current user session has been invalidated or the bot token has been reset.
{
"type": "Logout"
}
Your connection will be closed shortly after.
Bulk
Several events have been sent, process each item of v
as its own event.
{
"type": "Bulk",
"v": [...]
}
Pong
Ping response from the server.
{
"type": "Pong",
"data": 0
}
Ready
Data for use by client, data structures match the API specification.
{
"type": "Ready",
"users": [{..}],
"servers": [{..}],
"channels": [{..}],
"emojis": [{..}]
}
Message
Message received, the event object has the same schema as the Message object in the API with the addition of an event type.
{
"type": "Message",
[..]
}
MessageUpdate
Message edited or otherwise updated.
{
"type": "MessageUpdate",
"id": "{message_id}",
"channel": "{channel_id}",
"data": {..}
}
data
field contains a partial Message object.
MessageAppend
Message has data being appended to it.
{
"type": "MessageAppend",
"id": "{message_id}",
"channel": "{channel_id}",
"append": {
"embeds"?: [...]
}
}
MessageDelete
Message has been deleted.
{
"type": "MessageDelete",
"id": "{message_id}",
"channel": "{channel_id}"
}
MessageReact
A reaction has been added to a message.
{
"type": "MessageReact",
"id": "{message_id}",
"channel_id": "{channel_id}",
"user_id": "{user_id}",
"emoji_id": "{emoji_id}"
}
MessageUnreact
A reaction has been removed from a message.
{
"type": "MessageUnreact",
"id": "{message_id}",
"channel_id": "{channel_id}",
"user_id": "{user_id}",
"emoji_id": "{emoji_id}"
}
MessageRemoveReaction
A certain reaction has been removed from the message.
{
"type": "MessageRemoveReaction",
"id": "{message_id}",
"channel_id": "{channel_id}",
"emoji_id": "{emoji_id}"
}
ChannelCreate
Channel created, the event object has the same schema as the Channel object in the API with the addition of an event type.
{
"type": "ChannelCreate",
[..]
}
ChannelUpdate
Channel details updated.
{
"type": "ChannelUpdate",
"id": "{channel_id}",
"data": {..},
"clear": ["{field}", ...]
}
data
field contains a partial Channel object.{field}
is a field to remove, one of:Icon
Description
ChannelDelete
Channel has been deleted.
{
"type": "ChannelDelete",
"id": "{channel_id}"
}
ChannelGroupJoin
A user has joined the group.
{
"type": "ChannelGroupJoin",
"id": "{channel_id}",
"user": "{user_id}"
}
ChannelGroupLeave
A user has left the group.
{
"type": "ChannelGroupLeave",
"id": "{channel_id}",
"user": "{user_id}"
}
ChannelStartTyping
A user has started typing in this channel.
{
"type": "ChannelStartTyping",
"id": "{channel_id}",
"user": "{user_id}"
}
ChannelStopTyping
A user has stopped typing in this channel.
{
"type": "ChannelStopTyping",
"id": "{channel_id}",
"user": "{user_id}"
}
ChannelAck
You have acknowledged new messages in this channel up to this message ID.
{
"type": "ChannelAck",
"id": "{channel_id}",
"user": "{user_id}",
"message_id": "{message_id}"
}
ServerCreate
Server created, the event object has the same schema as the SERVER object in the API with the addition of an event type.
{
"type": "ServerCreate",
[..]
}
ServerUpdate
Server details updated.
{
"type": "ServerUpdate",
"id": "{server_id}",
"data": {..},
"clear": ["{field}", ...]
}
data
field contains a partial Server object.{field}
is a field to remove, one of:Icon
Banner
Description
ServerDelete
Server has been deleted.
{
"type": "ServerDelete",
"id": "{server_id}"
}
ServerMemberUpdate
Server member details updated.
{
"type": "ServerMemberUpdate",
"id": {
"server": "{server_id}",
"user": "{user_id}"
},
"data": {..},
"clear": ["{field}", ...]
}
data
field contains a partial Server Member object.{field}
is a field to remove, one of:Nickname
Avatar
ServerMemberJoin
A user has joined the server.
{
"type": "ServerMemberJoin",
"id": "{server_id}",
"user": "{user_id}"
}
ServerMemberLeave
A user has left the server.
{
"type": "ServerMemberLeave",
"id": "{server_id}",
"user": "{user_id}"
}
ServerRoleUpdate
Server role has been updated or created.
{
"type": "ServerRoleUpdate",
"id": "{server_id}",
"role_id": "{role_id}",
"data": {..},
"clear": ["{field}", ...]
}
data
field contains a partial Server Role object.clear
is a field to remove, one of:Colour
ServerRoleDelete
Server role has been deleted.
{
"type": "ServerRoleDelete",
"id": "{server_id}",
"role_id": "{role_id}"
}
UserUpdate
User has been updated.
{
"type": "UserUpdate",
"id": "{user_id}",
"data": {..},
"clear": ["{field}", ...]
}
data
field contains a partial User object.clear
is a field to remove, one of:ProfileContent
ProfileBackground
StatusText
Avatar
DisplayName
UserRelationship
Your relationship with another user has changed.
{
"type": "UserRelationship",
"id": "{your_user_id}",
"user": "{..}",
"status": "{status}"
}
user
field contains a User object.status
field matches Relationship Status in API.
UserPlatformWipe
User has been platform banned or deleted their account.
Clients should remove the following associated data:
- Messages
- DM Channels
- Relationships
- Server Memberships
User flags are specified to explain why a wipe is occurring though not all reasons will necessarily ever appear.
{
"type": "UserPlatformWipe",
"user_id": "{user_id}",
"flags": "{user_flags}"
}
EmojiCreate
Emoji created, the event object has the same schema as the Emoji object in the API with the addition of an event type.
{
"type": "EmojiCreate",
[..]
}
EmojiDelete
Emoji has been deleted.
{
"type": "EmojiDelete",
"id": "{emoji_id}"
}
Auth
Forwarded events from Authifier, currently only session deletion events are forwarded.
{
"type": "Auth",
"event_type": "{event_type}",
[..]
}
Event type may be defined as one of the following with the additional properties:
DeleteSession
A session has been deleted.
{
"event_type": "DeleteSession",
"user_id": "{user_id}",
"session_id": "{session_id}"
}
DeleteAllSessions
All sessions for this account have been deleted, optionally excluding a given ID.
{
"event_type": "DeleteAllSessions",
"user_id": "{user_id}",
"exclude_session_id": "{session_id}"
}
Libraries
The following libraries are provided by the Revolt team:
You can find a host of community created libraries here.
Plugin API
This page documents the old Revite Plugin API (manifest v1), it will be replaced in the new client.
The Plugin API is very powerful. Tread carefully.
Zero guarantees or sandboxes are provided. Your code is run as-is.
This document details the very experimental plugin API available in Revite.
This is more or less a proof of concept but can be used to achieve some simple client modifications.
Plugin Manifest
Below is the specification for revision 1 of the plugin API. The format
parameter is not currently enforced but you should set it to 1
to avoid future breakage.
type Plugin = {
/**
* Plugin Format Revision
*/
format: 1;
/**
* Semver Version String
*
* This is the version of the plugin.
*/
version: string;
/**
* Plugin Namespace
*
* This will usually be the author's name.
*/
namespace: string;
/**
* Plugin Id
*
* This should be a valid URL slug, e.g. cool-plugin.
*/
id: string;
/**
* Entrypoint
*
* Valid Javascript code. It must be a function which returns a object.
*
* ```typescript
* function (state: State) {
* return {
* onUnload: () => {}
* }
* }
* ```
*/
entrypoint: string;
/**
* Whether this plugin is enabled.
*
* @default true
*/
enabled?: boolean;
};
An example plugin:
{
format: 1,
version: "0.0.1",
namespace: "insert",
id: "my-plugin",
entrypoint: `(state) => {
console.log('[my-plugin] Plugin init!');
return {
onUnload: () => console.log('[my-plugin] bye!')
}
}`
}
Using the Plugin API
To begin, you can load plugins using the global plugin manager at state.plugins
.
Open the developer console and run:
state.plugins.load({ ... });
// ...where [...] is your plugin manifest as described above.
Plugin API
A plugin's entrypoint is required to return an object which is referred to as the instance:
interface Instance {
onUnload?: () => void;
}
The Plugin API (state.plugins
) exposes the following methods:
interface PluginAPI {
/**
* Add a plugin
* @param plugin Plugin Manifest
*/
add(plugin: Plugin);
/**
* Remove a plugin
* @param namespace Plugin Namespace
* @param id Plugin Id
*/
remove(namespace: string, id: string);
/**
* Load a plugin
* @param namespace Plugin Namespace
* @param id Plugin Id
*/
load(namespace: string, id: string);
/**
* Unload a plugin
* @param namespace Plugin Namespace
* @param id Plugin Id
*/
unload(namespace: string, id: string);
/**
* Reset everything
*/
reset();
}